
As with the Trine games, Frozenbyte makes extensive use of environmental physics in Shadwen, for platforming and combat.

Shadwen runs on an in-house engine, and features an implementation of Nvidia PhysX. Shadwen’s time-manipulation feature was also highlighted. The announcement was accompanied by a one and a half minute debut trailer focusing on the game’s core mechanics-platforming, assassinations and physics-based environmental kills were showcased. This brought the final launch price down to just $14.55.
SHADWEN TRAINER FLING FULL
The demo was used to promote the upcoming full release of the game in a unique manner: Shadwen’s launch price was discounted for every person who installed and played the demo. A playable demo of Shadwen arrived on Steam in February, giving players a taste of Shadwen’s core mechanics. Shadwen is powered by Frozenbyte’s in-house engine, and is slated to release in May 2016, for PC and PS4. Trine 3: Artifacts of Power launched to mixed reviews last August.

There is a feeling that contemporary AAA titles have little space for stealth-even the Assassin’s Creed series, positioned by Ubisoft as a “social stealth” franchise eschews skill-based evasion and platforming for sheer spectacle.įrozenbyte is best-known for their Trine series of puzzle-platformers. Shadwen is set to be a return to form for the stealth genre, going back to the skill and mechanics-driven gameplay of the early Thief games. Shadwen is an upcoming first person stealth/action title by independent Finnish developer Frozenbyte.
